Little Blue Marble

Took a break from working on what’s inside the capsule and took a look at what’s outside!

Up to this point test builds have simply used a flat image of Earth as part of the skybox.  Well not any more!  Some pictures of the new work in progress 3D earth as it rolls under Freedom 7.  I was particularly pleased to see how it looks (and more importantly, moves!) in the periscope.  I was able to pick out the same Islands that Alan Shepard did (or would have, if he hadn’t forgotten to remove the filter!).

I’m really beginning to see why later capsules had the large overhead window, you can hardly see a thing out of the tiny portholes on Freedom 7!

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Let there be light!

If there’s one thing any good spaceship has plenty of it’s lights and switches!  Mercury is certainly no exception.

Made some real progress today modelling and implementing the signal lights and toggle switches.  These are still decorative at this stage but will eventually function correctly in each variant of the Mercury capsule.  The process of laying out this panel is painstaking, particularly as I chose to begin with Freedom 7 (Alan Shepard’s historic 15 minute flight) which is one of the less well documented craft in terms of cockpit layout.

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Cockpit and Periscope Development

Here are a couple of work in progress shots of the interior of Freedom 7.  Still a lot of detail to be added such as the lights and switches but as you can see the overall space is taking shape.

One particular instrument that has been causing some headaches is the iconic Mercury periscope, specifically how to get it to display an authentic, realtime view on the dashboard.  After a great deal of experimentation I think you’ll agree the finished display is looking rather good, and works as it should showing a refracted view of the planet below.  Other features such as dynamic lens distortion (linked to player head movement), reflection and realistic glass really add to the effect.

More pictures to come soon as this environment is worked on!

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All systems go!

Go For Launch: Mercury

Welcome to the new website for Go For Launch: Mercury, a fully immersive and interactive simulation of America’s first manned space program.

Go For Launch: Mercury is currently in development and will include;

  • Full support for Oculus Rift (or monitor)
  • Accurate and detailed interiors of each variant of the Mercury Capsule
  • Accurate and detailed models of the Redstone and Atlas rockets
  • Detailed, interative flight controls
  • A full set of accurate, playable missions

A short demo will be published in the near future. Watch this space for further developments!