I’m very happy to announch that Go For Launch will be a showcased indie game at next week’s VRLO event in London.
For more info click here! http://vrlo.co/
Just a quick progress update to let you all know what is happening behind the scenes.
First off, Mac support! The Mac demo is now available on the main indiegogo page and will be added to steam later. The next Alpha content will also have a Mac version.
I am now almost finished updating the Freedom 7 demo to bring it in line with alpha content (Oculus touch, electrical systems etc) and will then be returning to pushing out some mohre alpha builds for backers. “Developer” level backers should see some small updates in the next couple of weeks with a larger update for “beta” backers a little further down the line. I’m not 100% sure what order they will come in but expect parachutes and splashdown in the near future along with some more craft systems such as oxygen management.
The results of the last backer survey were extremely useful with many great suggestions. The number one request has been to add system failures so I am also laying the groundwork for this to be added before release. Expect electrical, environment and control failures to begin with although there may also be some more advanced situations added further on in development.
I’m very pleased to announce that the first alpha module (Friendship 7 in orbit) has been sent out to all backers with the correct level perks. This build will allow you to take your first look at Friendship 7 and spend some time orbiting and checking out the new earth model and atmospheric effects (sunset is worth waiting for!).
I’m very happy to announch that the first demo for the HTC Vive VR headset is now available! You can download it directly here – https://dl.orangedox.com/JRpb5C7mxUqnK1QILP
The youtube videos have already started to appear, here is a play through from a supporter! https://www.youtube.com/watch?v=yYm9XzkqE4Q
Watch this space for the upcoming monitor and Oculus Rift versions!
GFL has just had a really great review from The Rift Arcade! Check out the full story here!
A lot has happened in the last few days! Firstly the game can now be downloaded for either Oculus Rift or standard PC monitor.
We have also just launched our Kickstarter campaign which can be viewed here! http://kck.st/1pygkt4
Please take a look, let us know what you think and if you like it, pre-order your copy of the full game today!
We can now confirm that the Pitch Roll and Yaw controls will in fact make the first demo. Here’s a shot of the new, fully animated control stick in position to the right of the pilot’s seat. In flight attitude control is now functioning correctly and, in the words of Alan Shepard, “It feels great to fly!”.
We are now in the final stages of development and testing before the initial tech demo is released to give people a taste of things to come. It will be a partially interactive recreation of the Freedom 7 flight from 1 minute before launch up until re-entry and chute deploy.
The pace is really picking up now, much of the demo “autopilot” flight is now scripted and working, from launch to reentry. Code is being tweaked to (hopefully) include manual control of pitch, roll and yaw (might not make the first demo in time). And most importantly, barring some texture detail tweaks the control panel model is pretty much finished! I can’t express how good it is to be at the end of this part of development as the meticulous, painstaking reconstruction of this panel was a real labour of love, especially with so little accurate visual reference for Freedom 7.